Dying light gun mods
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– You can configure some mod throwable weapons by selecting levels within the customization file – Enable Unaltered: Knives Slice Instead of Swing – Enable Unaltered: 2-Handed Sledgehammers, Pickaxes, Axes, Heavy Maces, etc. – Enable Unaltered: 2-Handed Baseball Bats, Scythes, Longswords You can disable these alterations and revert mod weapons to the Dying Light default ‘Unaltered’ wield style by enabling – Mod melee weapon wield styles are altered by default 2-handed swing 1-handed, knives swing instead of slice. – Customizable attribute levels for melee weapon type groups include: – You can configure mod melee weapon type groups individually by selecting levels within the customization file – Enable: Silenced (Converted To Silenced/Firing Does Not Alert Enemies)
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– Individual optional attributes you can enable on mod firearm types include: – Customizable attribute levels for each firearm type include: – You can configure each mod firearm weapon type individually by selecting levels within the customization file
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– Several levels of attributes for mod firearm, melee and throwing weapons are able to be configured via provided customizationįiles so you can opt to increase, decrease or add attributes to tailor mod weapons to fit your desired style of gameplay. – Disabling pre-applied attachment effects will remove them from weapons that were crafted while they were active.
#DYING LIGHT GUN MODS UPGRADE#
– In addition to adding CWU elemental attachments via weapon upgrade slots, you can also enable up to 7 base elementalĪttachments to be automatically applied globally to newly crafted mod weapons via the provided customization files. OPTIONAL PRE-APPLIED ELEMENTAL ATTACHMENTS The provided customization files so their blueprints are not clogging up your blueprints tab in-game. – You can disable (and later re-enable) any undesired blueprints for mod weapons or items that you have no interest in via OPTIONAL BLUEPRINT ACTIVATION CUSTOMIZATION – Removes all stacks of all special buffs – Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired – Applies all special buffs to their maximum stack amounts – Experience gained from most actions is doubled – Attaches a rope to your melee weapons for instant recovery when thrown – Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons) – All land and water movement speed is doubled stamina is refilled and is unlimited while active – Extra slots that are filled will remain, but will be removed once they are emptied – After timer expires, extra inventory slots that are empty will be removed – Effect can be stacked up to 5 times for a total of 150 additional inventory slots – +60% grappling hook range (affects all mod and official Dying Light grappling hooks) – Effect does not stack additional uses will only restart the timer These boosts will allow you to use your preferred weapon type and appearance, even inĮnd-game roaming, regardless of the base damage amount it has when you acquire it.Ĭreates custom blueprints that will provide you with a supply of special utility consumable items that willĪpply temporary buffs to your character that increase various attributes. Have 4 weapon upgrade slots, increased base damage and force, as well as having no stamina cost or cool downĬreates 4 custom blueprints which can be used to boost low damage melee weapons found in the game world to
#DYING LIGHT GUN MODS MODS#
This mod also includes several of my other mods incorporated into it that can be disabled via the mod customization files:Ī custom blueprint which will provide you with a supply of elemental attachments to add any level of any elementalĮffect to any melee weapon via upgrade slots, as well as a supply of 8 levels of stronger standard weapon upgrades.Ĭreates 6 blueprints that create customized grappling hooks that possess elemental damage effects. – In addition to weapon and utility item blueprints, the mod also provides blueprints to restock any type of ammunition you may need. – There are also several weapons that are my unique creations that I configured utilizing a mix of existing functions and assetsįound in the game files and by altering game files to create my own behaviors – Several painted SMGs and shotguns (#76 > #81, #90, #91)
![dying light gun mods dying light gun mods](https://i.ytimg.com/vi/9yfqx3PddZc/maxresdefault.jpg)
– #92 “Scepter of the First” (Intricately crafted heavy mace) – Several weapons possess appearances hidden in the game files that are not able to be acquired via normal gameplay Provides blueprints to craft a large amount of custom-configured weapons